


By introducing NVIDIA Voxel Ambient Occlusion, FINAL FANTASY XV WINDOWS EDITION receives the highest-quality Ambient Occlusion shadowing available on any platform. Without these shadows, scenes appear flat and unrealistic, and objects appear to float. This helps ground characters, adds depth perception to objects and fine detail, and often adds shadow detail to characters’ clothes and hair, and grass. In addition to shadow techniques such as NVIDIA HFTS, games employ Ambient Occlusion techniques to render contact shadows where two surfaces or objects meet, and where an object blocks light from reaching another nearby game element. This enables the player’s character to cast highly detailed, extremely precise shadows onto himself, further improving image quality. In FINAL FANTASY XV WINDOWS EDITION, Square Enix have cranked up the fidelity and resolution of the game’s shadows, and are also enhancing the player’s avatar with our Hybrid Frustum Traced Shadow technology. Shadows are one of the most important elements of any game for creating realistic and believable worlds. Each visual effect affects different aspects of the game, enhancing virtually every scene from start to finish of the massive game. This collaboration has seen Square Enix’s next-gen Luminous Engine loaded with the most advanced visual effects available, resulting in the creation of the most beautiful open-world game ever made. “NVIDIA pushes the pace of innovation in our industry, and that benefits gamers and developers alike.” “With the help of NVIDIA, we are creating a stunning visual experience in FINAL FANTASY XV WINDOWS EDITION, one worthy of this beloved franchise,” said Hajime Tabata.
#Final fantasy 15 update
But of course, “this must be done in a production-oriented way, and supported with the engineering expertise necessary to make it feasible for developers.” As such, NVIDIA has provided Square Enix with on-site engineering expertise, graphics and physics simulation middleware, developer tools, and source code to accelerate production and to empower their own developers to iterate and update as necessary to meet their needs. Take a first look below in the debut trailer for FINAL FANTASY XV WINDOWS EDITION, and keep on reading to learn more.Īs Rev Lebaredian, NVIDIA’s senior vice president of GameWorks, said, “Our goal is to help game developers deliver jaw-dropping gaming experiences by pushing the state of the art in graphics and physics technologies.” With the integration of NVIDIA Flow, NVIDIA HairWorks, NVIDIA Hybrid Frustum Traced Shadows, NVIDIA Turf Effects, and NVIDIA Voxel Ambient Occlusion, we have helped Square Enix achieve their ultimate vision for FINAL FANTASY XV. To achieve the creation of this highest-end edition of FINAL FANTASY XV, Square Enix has partnered with NVIDIA to integrate several of the world’s best real-time visual effects, courtesy of our GameWorks library, in addition to NVIDIA Highlights, NVIDIA Ansel, and GeForce Experience’s extensive suite of features. Last November, the critically-acclaimed FINAL FANTASY XV launched on current-gen consoles, and today at a special NVIDIA event at Gamescom in Cologne, Germany, Square Enix’s FINAL FANTASY XV Director, Hajime Tabata, made a surprise appearance to unveil FINAL FANTASY XV WINDOWS EDITION. Each release employs the highest possible production values and pushes the limit of game technology with cutting-edge effects, massive worlds, and the latest rendering techniques. The Final Fantasy series is one of the best-selling videogame franchises of all time, with over 135 million copies sold worldwide.
